Showing posts with label video games. Show all posts
Showing posts with label video games. Show all posts

Thursday, July 9, 2020

Lessons From the SoulsBourne Games




Soulsbourne is the term we players use to describe the From Software games that include Demon Souls, all Dark Souls games, and Bloodbourne. 

The first SoulsBourne game I ever played was Demon Souls. This was a long time ago and I did not like that game. It made no sense to me. The story was vague and confusing and the enemies were erratic. Being killed repeatedly by the first enemy in a game can be demoralizing but I kept going for a while. Every step was wrong and led to frustration. I didn't get very far and quit before I felt any accomplishment. I moved on.

Years later I played Dark Souls 2. This was when my appreciation for the game blossomed. Many believe that Dark Souls 1 is the best game in the series but that is probably because they started with it but I started with Dark Souls 2. While it is insanely difficult for a person unaccustomed to the unforgiving gauntlet that these games offer it was not as bad as Demon Souls and I think that Dark Souls 2 was a good game for me to dip my toes into. I dipped my toes hard!

Dark Souls 2 is like Dark Souls 1 but with the familiar level design of a more common style of third-person RPG. One can more easily wrap their head around the environment and there was plenty of space to run back, forward, or around. The maps are more expansive and linear making the experience more about the travel than the maze that the previous games were designed around.

I remember spending hours getting high and smoking cigarettes playing Dark Souls 2. I had the collector's edition guide book and bought all the add on downloadable content (DLC). It was the first game I spent more time playing than the Elder Scroll's games. I can still remember some of the areas and I could probably make my way through it pretty easily nowadays. Dark Souls 2 popped my cherry and in a big way. I remember when I got to the point that I could easily kill the Pursuer boss at the beginning of the game which made me feel that I had overcome a great challenge. I probably died hundreds of times to that son of a bitch and I finally learned that the key was to watch and learn its moves. To learn the precursor signs to each move and see it coming. Mostly it was about staying on the right side, moving forward when it attacked and hitting it in the back once and repeating the dance many more times.

Then Bloodborne came out and it was such a beautiful adaptation of the idea and it was when I started to appreciate the Miyazaki touch. The level design in Bloodbourne is not like Dark Souls 2. It takes place in a decrepit Victorian era nightmare with urban landscapes. The monsters come from the perversion of human blood, of course, and the levels are intricate and three dimensional. The player weaves their way around vertical and interlocking city streets and sewers. Areas are connected by long ladders and locked doors, which is just like Dark Souls 1 but I didn't know it at the time. The look was so polished and creative compared to Dark Souls 2. The graphics and frame rate were better as well making it a faster and smoother experience. The DLC was amazing and it was not hard to get completely wrapped up in it.

Dark Souls 3 was also an amazing entry in the series. All the benefits of the original director, Miyazaki, along with all the benefits of a higher budget, better software, and better hardware. It brought back a lot of what people liked in both Dark Souls 1 and 2 and added a ton of lore and new challenges. The customization and variety of items to manipulate was nearly perfect and it took a long time to become bored with it and even later I have come back to it a few times to find that it steals my attention every time.

Sekiro was not a disappointment but it also didn't hold my attention. The art and general gameplay are great but it was underdeveloped in my opinion. It needed more variety of character-driven accouterment. More customization. More diversity in animations for stealth actions. More clothes, weapons, armor, and larger environments. I think that the inevitable sequel will be amazing. Hopefully, it will take advantage of the fast-paced actions and vertically driven movement in a way that doesn't feel so cramped and forced. Maybe open the world up a little more. Also, if you are going to make a game about a specific character then the story has to be awesome. Traditionally the SoulsBourne games have had vague stories where the backstory of the player was inconsequential. You are a nameless adventurer out for treasure and power but in Sekiro you're a named ninja fucking up the status quo but the story just wasn't there for me.

 After playing Dark Souls 3 again and being of a more mature mindset I realized that the game offers a kind of medication for me. I play it with the goal of controlling my emotions. No matter how many times I die or make a mistake I try not to care about the failures. I makeup goals for myself and try to accomplish them. I try to enjoy the game without becoming obsessed with it. I have put enough hours into it that I know the system pretty well. Well enough to know how to get where I'm going and do what I want. Dark Souls 3 offers a brutal world and in so doing it offers an opportunity to learn. To adapt. To challenge the mind and body to work together. Through repetition and knowledge, the game hones you. You either adapt or quit, there is no in-between.

The following is an enumeration of some of the personal, cognitive, and philosophical lessons I have learned from playing the SoulsBourne games.


Patience




The Soulsbourne games do not force you to be patient or to rush in. You can stand in one spot for all eternity as far as the game is concerned or you can try to run your way through the level. A young man is like a young character in the game. A young man might be so eager and self-assured as to rush into a dangerous situation and unwittingly pay a heavy price. This is why patience becomes a virtue. As in the games and in life the universe is not designed to accommodate one style. There are certain parts where patience is the best tactic and if you can truly master the balance between patience and action you will stop being surprised by your own failures.

Learning takes time. This is a lesson I am applying to my new love of music. In the past two years, I have started learning how to read, play, and make music. It has been a slow process and I am not good at any of the instruments I attempt to play, but the advancements and rewards are far beyond what a video game can offer. If you think Dark Souls is hard try playing the violin. It is very difficult and I have been very frustrated with it but I know that accomplishing something difficult takes time and practice. Patience is key.

Awareness



Whether it's getting hit by an arrow you didn't see coming or finding yourself falling off a cliff into an endless abyss, you need to pay attention. The environment is not there to keep you safe. It is designed to kill you. It is designed to make you think twice about whether you can jump to that other ledge or jump down thirty feet to the shiny object you desire. Nearly every treasure's bounty is tempered by potential danger and traps lay everywhere.  Check your six, check your corners, and sometimes running back is the best way to keep moving forward. Or you can try to run past all the enemies and seek shelter somewhere.

Running past enemies in Dark Souls is like ignoring negative people in life. This can be a good strategy as they will only waste your time so not giving them your attention is just a step closer to doing something you enjoy or that will make you better. Sometimes dysfunctional people are hard to ignore, especially if they are in your family. Not that you can simply ignore everyone around you such as family or coworkers. Sometimes you just have to tolerate them and try not to get sucked up into their negativity. It's like watching a cutscene in SoulsBourne games except in life the only way to skip the monologue is by being rude or being perceived as rude by the boring-ass or negative person.

Fighting enemies one by one in Dark Souls is like facing what gets in your own way. Dysfunctional people and internal demons are the enemies to success in life and if you can face them it is risky and you might lose something but afterward, they are no longer a threat to your continuing pursuits. You can move toward the rewards that await beyond the things that get in your way. Whether you decide to ignore the haters or face the demons pay attention to your environment and yourself.

Personal Limits



Learning takes time and it often feels like you're not ready for the challenge ahead. Remember that failure is an opportunity to evaluate your situation and take steps to overcome the challenge. This is a good time to seek guidance from those that have gone before you. It is also a good time to slow down and look for new routes. There might be an opportunity you have missed that will make your journey easier. Look inward to find the source of the failure. I find that it mostly comes down to two factors: ignorance and emotional imbalance. Not knowing enough about the problem is solvable through analysis and experimentation and emotional imbalance is solved through self-reflection and discipline. Putting your ego aside for a moment and being honest about your limitations can help clarify the problems you face and allow you to take steps to solve them.

Also, sometimes you're just tired and can't think straight and you just need to sleep and try again tomorrow.  


Competition




The multiplayer style in Soulsbourne games is unique in that game worlds are invaded by other real players who can hunt you down and kill you. There are people who just do this. They play the game long enough to create a character that is optimized for a certain playstyle and then they just invade games in hopes of killing other players that are trying to make their way through treacherous environments. This offers a challenge that mirrors the chaos of the real world. Sometimes challenges don't have rewards other than to overcome them. The reward is in the struggle. It hones your skills and humbles you. It can be frustrating but it is the cost of engaging with the world.

In life as in SoulsBourne games, there are enemies and they may be smarter than you, they may be stronger than you and you may not be able to run away. Enemies in the games can be like demons chasing you down just for the pleasure of ruining your day just like the demons that chase you and follow you in your mind. You can choose to ignore your problems by running away and hiding or you can face your demons before they manipulate you and take away your freedom. Like when you die and lose all your souls or you were about to get to the boss and you fall off a ledge trying to run away from a gank squad. Or in life when you realize that many people in your life use you as a dumping ground for their negative emotions and hostility; and now you have to tell some of them to fuck off. It's a competition of wills. Like when a boss asks you to do an impossible thing just to see you fail. Although, I suppose they do this is the military to test how someone acts in a desperate situation. So, if the boss does this for purely experimental reasons and makes that clear to the team ahead of time then I suppose that would be potentially acceptable in a non-military setting. But I digress...

To utilize a cliche, the real enemy is yourself and the real competition is against your own ignorance and fear. You fear that your ego will be shattered when others discover your ineptitude and you will be shamed when the truth comes out. Don't be afraid of the truth and fuck your ego. 


Cooperation



While there are some challenges you must face alone there are also friends all around you that want to help where they can. All you have to do is ask. Reach out to others and they will be there. The world might be lonely and terrifying but you aren't the first to face it and there are resources to help you on your journey. Seeking the wisdom of others can be the key to moving forward and sometimes you just need to even out the odds with a partner. No one can do it for you but your friends can help you along the way.


Reward 



Around every corner, there is the potential to acquire the resources you need to make your journey more agreeable. Souls and Blood Echoes are the currency in these games and allow you to upgrade your character, upgrade your weapons, and buy needed materials. If you are patient you can get enough of these items easily enough. You can grind by killing the same lower-level bad guys over and over again or you can take on harder enemies to get more resources but with a higher risk level. It is all about risk management. The lower the risk the lower the reward. Just like life, typically at least. If you want to get the highest rewards and really feel an achievement you have to progress through the levels and make your way to the hardest challenges.

It is only with perseverance, discipline, and creativity that you will acquire the most valuable treasures. It will not be easy but it will be worth it. There is nothing more exciting than finally defeating a difficult boss after making 30 attempts in a Soulsbourne game. With each attempt, you learn something new about your foe and get closer to winning. It can break you if you let it or you can check your ego at the fog gate and continue adapting. More than just the financial reward is the reward of the continuation of the journey. Enemies get in your way and only through their defeat can you make your way to the next challenge and the next reward. The story can either continue or you can quit.

In Conclusion:

The real lesson I have learned from playing these games is that the real enemy is within myself. It is my own ignorance, egotism, and emotional imbalance that become hindrances to my success.  In the process of learning something new, the ego is challenged by the reality of my own incompetence but there are rewards on the other side of the discomfort. Pushing through the frustration of attempting something new has allowed me to learn new skills in my life such as learning to be a better employee, playing pool, shooting guns, exercising, writing, photography, and recently learning to play music. These things require self-discipline and self-awareness and while the learning never ends the process is what matters. I don't want to get to the end of the story I just want to continue on a path I can be proud of.

Success requires a certain mastery over emotional extremes that can get in the way of seeing a situation clearly and working past the negativity and fear. The Soulsbourne games offer an opportunity to detach from emotions and work rationally. Working toward detaching from the egotistical desire to be perfect is an important exercise in controlling consciousness. If the goal is to reach a reward that requires rational cognitive resources then emotional distractions are an impediment. The time for emotions is in celebrating success, not ruminating on failures.

Sunday, August 18, 2019

Pretending Entertainment



I used to work for a large video game store. One where you might Stop to buy Games. I mostly sold bullshit. Grown men coming up and saying "I wanna pretend I'm driving a car. Is there a game for that?" Pretending and having imaginary friends was once relegated to children but now, it seems, that children do not grow up. Looking for any excuse to feel accomplishment in virtual worlds to distract from the reality of a failure to accomplish personal goals is the purview of men who've been neglected by their parents and devalued by society. Getting self-esteem from simulated successes creates a fog of delusion that, if cleared away, reveals an inflated ego ready to burst. 

Finding camaraderie in a chat box and slaying imaginary enemies feels good but when the electricity turns off and the mind is still what is left?

I am not immune to such imaginings but I am skeptical of my attachment to the medium. As I have aged I find myself getting less and less fulfillment out of video games. At times in my life I would spend 2-4 hours a day, 7 days a week immersed in sculpting the imaginary life of a digital avatar but lately, I find that this pursuit has much less appeal. While, even now, I spend some time each week playing Dark Souls 3 or some other engrossing game, it is significantly less than in the past.  I'm finding now that if I spend more then a few hours a week playing a game I feel guilty.

I do watch television a lot but there seems to be a disconnect between an interactive medium and the one-sided nature of non-interactive art forms such as film and TV. When you are a passive observer it is harder to get wrapped up in the accomplishments of others. These forms rely on the empathy of the viewer to relate with the emotion on the screen where video games place you in an active role giving you a sense of control and the ability to manipulate outcomes and solve problems.

As much as I feel that video games can be a huge distraction, it is certainly not the worst activity and I shouldn't give myself too hard of a time about something that I get enjoyment out of and a sense of identity to some degree. Being a "gamer" isn't a bad thing but for some reason, I am not committed to the "cause", whatever that means. With such an easy life and so much abundant wealth, it is no wonder that so many are able to have such enticing and satisfying experiences in the safety of their own homes. No longer does one need to venture out into the world for glory and heroics. They can do it from their couch.

Monday, September 24, 2018

Book Review: Ready Player One by Ernest Cline

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This book puts the virtue in virtual reality.



This book can be summed up in one word: Fun. Or maybe exciting. Or entertaining, suspenseful, exhilarating, masterful, heartwarming? This book can be summed up with many words, all of which lead to a worthwhile read. Ernest Cline wonderfully portrays the struggles and triumphs that young people face in a way that is both futuristic and timeless. His depiction of a future where the real world is crumbling into a more and more polarized environment while the unreal world online serves as a distraction and shelter is masterfully weaved into the text with rich and relatable detail. Anyone who has spent hours in online chat rooms, video games or on social media will immediately recognize the temptations and consequences that these platforms can have.

One of my favorite aspects of this book is that it never slows down but instead builds from beginning to end with a momentum that leads the reader to continue reading. The story is like a freight train that once it has left the station never stops to let passengers off. Probably because it is a freight train that doesn't have passengers but instead is controlled by a mad conductor that continues to shovel coal into the fire faster and faster. Each chapter ends with a cliffhanger that tests the reader's self-control.

"Just one more line to see what's coming next," the reader might think and soon they find they are pages deep into a new chapter and postponing whatever they might do in the real world. The book acts as like its own Oasis distracting the reader from whatever they could be doing otherwise but in the best way possible.

This book teaches the classic lessons of how the power of friendship, money, technology, and perseverance can be used as a force for good and evil in a context that is both modern and epic. From the first person perspective of the main character Parzival we learn how to be courageous, loyal, hard-working, and imperfect. We learn how to cure loneliness with vulnerability and corruption with virtue. We also learn that as much as we want to create virtual paradises in the end what we crave is a real human connection. And a little fun along the way.

While this book is somewhat tailored to a younger, mostly male audience, I think that anyone with the thirst for adventure and intrigue will enjoy this book. It's a tale that paints with vivid three-dimensional strokes a world that is not unlike my own; frightening and beautiful. It reminds me of the youthful energy that can be forgotten with age and disillusionment. It makes me want to play video games and fall in love and compels me to join my friends to fight for something epic and worthwhile. In a word this book is Fun.

Convinced? Buy it at my affiliate link here: amazon.com


Tuesday, June 12, 2018

My Favorite E3 2018 Trailers

Here are my favorite E3 2018 trailers in order of "most likely will play" to "definitely will play".

Halo Infinite

343 Industries 

https://www.youtube.com/watch?v=Fmdb-KmlzD8

Rage 2

Bethesda

https://www.youtube.com/watch?v=K9fWKslhPvQ

Cyberpunk 2077

CD Projekt Red

https://www.youtube.com/watch?v=8X2kIfS6fb8

Ghost of Tsushima

Sucker Punch


https://www.youtube.com/watch?v=VfTOmVE4QFM

Dying Light 2

Techland

https://www.youtube.com/watch?v=98oJYDRblLI

Sekiro: Shadows Die Twice

From Software

https://www.youtube.com/watch?v=UGPknmiLxGo

The Last of Us II

Naughty Dog

https://www.youtube.com/watch?v=btmN-bWwv0A&t=23s

Friday, September 23, 2011

Video Game Industry Tactics: Booklets and Strat. Guides

 
The informational booklets that come with new games are becoming smaller and smaller. Most games come with a decent sized informational booklet that explains the controls, story synopsis, and other miscellaneous tid-bits that help the gamer get oriented with the game. Lately, though, these booklets have little to no information pertaining to actual game content. Except for some warranty and copyright information the insert is excitingly baron.

Why is this becoming the norm you ask? I will tell you.

This is because some piece of shit executive wanted to save money and make money all at the same time. Now keep in mind that this probably wasn’t an executive’s idea in the first place but some exec signed off on it. By decreasing the number of pages used in the booklet the company saves money which is reason enough to make that move. Second thing, by offering strategy guides they can capitalize on the gamer’s need for information supposing that the gamer does not think to go on the internet. If the gamer decides to go on the internet they have connections with the websites that offer the walkthroughs and wikis and the websites sell ad space for the video game industry. Thus, the industry wins. 

 AND some games don’t need any bloody additional information. Just play the game and figure it out or go online and use someone else’s work.  It’s not a big deal. Games should be fun because of the content of the game and information should be available when needed and as needed. Games should be about engrossing adventures, glorious rampages and thought provoking experiences, not about extra bullshit.