Showing posts with label industry. Show all posts
Showing posts with label industry. Show all posts

Friday, June 2, 2017

Building Film

Sometimes I forget the 7 years I spent building film.

When I was 19 I got my first management position working for a three screen movie theater. The man that hired me was a great example of how to be a good manager. He was knowledgeable, authoritative, balanced and had a great sense of humor. His honesty and strong work ethic was admirable and I learned a lot from him. I remember one time I decided to get entirely too high on a lunch break and when I was back on shift he noticed immediately. Instead of reacting with moral outrage or firing me, he made a few jokes and then after I had time to come down and realize how I had put my position in jeopardy, he took me aside and had a conversation about what he expected of me and how once he was done expressing his disappointment he made it a point to not keep a grudge. That's when I learned that you can be a leader by being honest about your expectations and not let the tension create a long lasting problem. 

That theater is also where I learned how to build film. Before digital cameras and digital projectors 35 milometer film dominated the film industry and it was a lot of fun to work with. A standard movie came on about three to six separate reels that had to be spliced together to make two very large reels. Then the two huge reels were threaded onto a huge metal platter. Also, the ads at the beginning of the movie had to be added in as well as the cues for the projector to turn off and the theater lights to go down and then back up had to be added. Then the film was threaded through a complex set of rollers, through the projector and back onto another platter from the inside out. 

The reels would arrive in large metal tins containing the separate reels and trailers that would be added. Sometimes the tins would have code names so that the handlers wouldn't know what movie it was and steal it. This was always a fun part of the business because it meant that I knew something most people did not and that what I was working with was very important and expensive. After the media would arrive I would have to create the approved trailer reel. At the beginning end of a reel were many frames of black that would have to be cut off with a splicer tool and when two ends would meet I would tape them together on each side of the seam. It was important to cut exactly at the frame ends and the connect them smoothly. With 24 frames per second and about an inch per frame a two hour movie was roughly 170,000 inches or 14,400 feet (~4 miles), so it took quite a while to turn separate pieces of discrete media into one coherent presentation. 

I can remember one time, when I was first starting in the projection booth, I was alone trying to build a film late at night when most of an entire reel fell to the floor. I spent hours, cursing and sweating, trying to wind up and disentangle long lines of dark film strewn this way and that across the floor. I would often stay up until 4 or 5 in the morning previewing the films that I built to make sure there weren't any errors. I watched "The Notebook", "Veggie Tales" and many other terrible movies but I also watched some of the best movies alone or with work mates after hours where we had the entire theater to ourselves. 

I spent hundreds of hours working in dark booths manipulating hundreds of miles of 35 mm film and developed an expertise in an area that would soon become obsolete but I met a lot of great people, had great conversations and learned a lot in projection booths. I worked hard and learned most of what there was to know about the projection profession, when I wasn't distracted from my work by an amazing scene in the next great movie or surveying the theater from the booth window watching people eating entire dinners or engaging in public sexual acts. It was a time well spent but to no real end. Soon after I left the theater I worked at converted to all digital and building film changed to organizing files on a computer. There are still theaters that haven't converted and there will always be those who appreciate film and the older ways and I'm glad I got the experience of being a small part of the real film industry.

*Here are some pictures from the internet that projectionists might appreciate. 




Friday, October 7, 2016

Sacrifice Self for Service

I spent the last six years working for a large electronics retailer and most of that time was as a Store Manager. In the last year I worked there they changed the title to Store Leader to try to infuse some ownership or enthusiasm into the role. The company was constantly changing terms, role definitions and performance evaluation standards in an effort to create impactful "cultural" changes but it mostly led to inconsistency and confusion. Frequently redefining evaluative tools, job descriptions and philosophies indicates a lack of central vision and understanding of psychology. Ambiguity and inconsistency muddy the waters of an organization's central goals and frustrates managers.

While I can go on about this company as a whole it was really the day to day operations and interactions with customers and the corporate structure that weighed on me year after year slowly but surely embittering me toward retail in general.

One of the main reasons I left was a growing feeling of stagnation and sometimes regression. A few years into my time there they created a leadership scoring system from 0-5, where 0 was about the be fired and 5 was about to be promoted to district manager, but the language for determining these levels was too broad and could be interpreted in different ways and it ended up being confusing and dis-empowering. By the end of the first year of implementation I had scrambled my way to level 3 which seemed appropriate and at least meant I was progressing and getting some kind of acknowledgement for my success and commitment.

I made it through the holiday season that year, made a ton of money for the company and worked extra hours with a new team. I had a few anxiety attacks as well as developing a general depression due to the stress and by the end of the year, like past years, I resolved to find something new as soon as possible. When the new year came around I found that I was starting over on the leadership system. I was back to level one and trying to reestablish the basics. Fine. But even after many months and conversations with my district manager I was not progressing. Was I really a lesser manager than the year before? Around this time I started seeing a therapist and when every conversation was about work I realized it couldn't last much longer.

My frustration with the system was leading to poor customer service on my part and after a few conversations with my district manager about it I felt like I was starting over every day. I had lost any enthusiasm for helping people and forgot what I was doing there. Then, one day, I remembered that we sold video games and my store was crushing sales goals. I sold entertainment to people and it should be fun so why did I feel so bad? I realized that the direction and perspective that my superior was offering me was not only demeaning but was simply wrong. I realized that when left to my own style of management my customers, my staff and my self were happier and more effective. I lost respect for the corporate system all together and accepted that it was not going to change and therefore I had to change.

Another reason I was getting fed up with my work was dealing with low-lifes and thieves. My store was essentially a pawn shop and operated under local second hand laws. Many of the customers that would try to sell their property were normal, intelligent people who didn't mind waiting to examine things and would accept the offer prescribed by the computer. Then there were the douchebags. People with brand new controllers that had never been touched and who didn't care that they were losing 60% value because everything is profit when it is stolen. Or people who just take their dirty, stinky stuff out from under their TV and bring it in all wrapped up in wires and wonder why it isn't worth much because it is covered in soda and old stickers.

Shop lifters and scammers were a constant issue and three days before my official last day I had my first snatch and grab. This 20 something white kid comes in and asks to buy two systems and some games. I was stupid enough the put the systems on the counter which is completely my fault. Then, when I ask him for an ID, he grabs the two systems and tries to run out. He fell backwards, dropping them on the floor and created a huge mess. I ran out from the counter and by then he was grabbing one of them and ran outside to a waiting SUV in the parking lot. He only got the one item but it was still very shocking. I should have never had the expensive items within arms reach but in six years I never thought it would happen to me. During my last two shifts I couldn't help but imagine every young man as a threat.

Dealing with the police was always pleasant enough but having to accept obviously stolen property because of discrimination policies was frustrating. I understand why they exist but sometimes it would have been nice to tell someone to fuck off and never come back. My boss would say, "What would you do if you owned your store?" and I can say I would have done things a bit differently. Such as getting rid of certain customers and using payroll more flexibly but I always tried to do what they wanted.

 Before I decided to quit I looked into the future and only saw myself becoming more and more bitter and depressed. The money was good but I was still living month to month, barely saving anything and it certainly wasn't worth the stress and lack of fulfillment. The longer I live and the more I listen to wizened elders I think that fulfillment in one's life and a feeling of accomplishment will lead to more self-esteem and happiness. Finding something that is self directed, creates value, allows for freedom of expression and is personally worth while is not easy but I don't think everyone needs a dream or calling to be successful. They just need a chance.

I think that sometimes taking a risk and venturing into the unknown is the only way to take the power back from those that would use you for your hard work and loyalty without truly caring about who you are. Feeling like an easily replaceable cog in a bloated corporate machine is a great way to sacrifice self for service but I wanted more. Maybe I'm delusional or narcissistic but there has to be more to life than selling video games for shareholders.

So, I quit. If I had stayed I would have had the biggest bonus to date, $1000 or more in free gaming swag and been given two awards for beating sales goals. But would it have been worth another holiday season? Another Black Friday and after Christmas sales? Would it have been worth the frustration and stress of trying to do everything I was told like a good manager? I don't think so. Nothing is worth feeling terrible when I have the luxury of choice and the knowledge that time is all I have. It wasn't a bad job and the company wasn't a bad company but it wasn't for me.

My brother offered me his garage and I moved in with him and his family a few weeks ago.  We are starting a business in media production and I miss my friends already. I moved far from the home I made in Eugene but I'm excited to learn something new, work hard, and try doing something creative and valuable. I am starting over and I don't know exactly what my future holds but I'm doing something for myself for a change and that is proving to be supremely liberating. I don't miss working there for a second.

Thanks for reading!

Friday, September 23, 2011

Video Game Industry Tactics: Booklets and Strat. Guides

 
The informational booklets that come with new games are becoming smaller and smaller. Most games come with a decent sized informational booklet that explains the controls, story synopsis, and other miscellaneous tid-bits that help the gamer get oriented with the game. Lately, though, these booklets have little to no information pertaining to actual game content. Except for some warranty and copyright information the insert is excitingly baron.

Why is this becoming the norm you ask? I will tell you.

This is because some piece of shit executive wanted to save money and make money all at the same time. Now keep in mind that this probably wasn’t an executive’s idea in the first place but some exec signed off on it. By decreasing the number of pages used in the booklet the company saves money which is reason enough to make that move. Second thing, by offering strategy guides they can capitalize on the gamer’s need for information supposing that the gamer does not think to go on the internet. If the gamer decides to go on the internet they have connections with the websites that offer the walkthroughs and wikis and the websites sell ad space for the video game industry. Thus, the industry wins. 

 AND some games don’t need any bloody additional information. Just play the game and figure it out or go online and use someone else’s work.  It’s not a big deal. Games should be fun because of the content of the game and information should be available when needed and as needed. Games should be about engrossing adventures, glorious rampages and thought provoking experiences, not about extra bullshit.